> I'm a 17-year-old programmer specializing in Java, Rust, and Golang with extensive experience in Minecraft development (both client and server software). Passionate about creating efficient, high-performance systems and pushing the boundaries of what's possible in development.
Started coding at 11 with C#, quickly moved to Java for Minecraft modding. Self-taught through online resources and relentless experimentation. Contributed to several private projects before developing my own tools and plugins.
Believe in clean, efficient code that's both performant and maintainable. Focus on solving real problems with elegant solutions. Constantly learning and adapting to new technologies while maintaining strong fundamentals.
Extensive experience with Java for Minecraft modding, plugin development, and server optimization. Worked with both Fabric and Forge modloaders.
Building high-performance systems and tools with Rust. Particularly interested in game development, networking, and systems programming applications.
Developing scalable backend services and networking tools with Go. Appreciate its simplicity, concurrency model, and performance characteristics.
Samaritan Anticheat is a private beta 1.8x/1.21x anticheat solution designed mainly for NobleCraft server. It features advanced movement analysis, heuristic detection, and packet-level inspection to identify and block cheaters in real time, while maintaining minimal impact on server performance.
// some random info lol private static String NAME = "Samaritan-AC"; private static String AUTHOR = "LibSSL"; private static String VERSION = "1.0.5-BETA";
Packetware Client is a semi-private Minecraft hack client designed for blatant cheating, server crashing, and post-exploitation activities. Built on MCP for 1.8.9, it includes a wide array of movement, combat, and exploit modules aimed at bypassing well-known server protections.
//Funny packet LOL public void execute() { for (int i = 0; i < counter.getValue() * 1337; i++) { //noinspection ConstantConditions,IncompatibleBitwiseMaskOperation Crasher.send(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, (((int) (1842220293L)) | ((long) 0x9D89BBE6 | (long) (0xF047B6E2))) != 0 )); } }
Havoc is a Minecraft proxy solution written in Go that bypasses IP bans and provides anonymity by routing player traffic through public Tor relays, the I2P network, and public V2Ray servers. It is designed for resilient connectivity in restrictive environments while preserving low-latency gameplay.
// Havoc — this is not the actual code base btw lol func handleConnection(conn net.Conn) { defer conn.Close() // Select routing method: Tor, I2P, or V2Ray route := chooseRoutingStrategy() tunnel, err := establishTunnel(conn, route) if err != nil { log.Printf("Tunnel establishment failed: %v", err) return } // Forward traffic through secure tunnel done := make(chan struct{}) go forwardToServer(tunnel, done) go forwardToClient(tunnel, done) <-done // Wait until the connection closes }
Shoutout to These legends x)